World Of Warcraft: Forever Devs Answer Our Biggest Questions
We interviewed the World of Warcraft: Forever team at BlizzCon about the return of Blizzard’s classic MMO and where Azeroth’s heroes are headed next. Lead game designer Tim Jones and lead software engineer Nora Mills discuss designing new zones like Mount Hyjal and Riverglades, seeing Azeroth’s new lighting and particle system for the first time, and how they’re planning to improve the leveling experience for all players in Forever.
We also dive into specifics like add-on support, pricing for the new Skyborne elf race, and how Blizzard plans to implement future content like new classes (we asked about the long-requested Tinkerer class).
World Of Warcraft: Forever – BlizzCon Interview:
Interview Topics + Timestamps:
00:00 – What is World of Warcraft: Forever?02:11 – Making New Content for Azeroth04:00 – New Lighting and Visual Effects05:40 – Designing New Gear, Items, and Rewards08:15 – Why A Level 60 Cap Is Great for Players09:31 – New Dungeon Details (Hall of Thanes)10:00 – Improving on the Leveling Experience11:45 – Camping System Buffs13:05 – Designing Social Interactions14:30 – Multiple Factions & PvP Realms15:47 – Add-On Support in WoW: Forever17:05 – Skyborne Elves Cost + Future Pricing Expectations18:59 – Where is World of Warcraft: Forever Headed?
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