“This is our chance to tell a more visual story that isn’t beholden to the mechanics of a board game, where we have to stop all the time and find excuses to have drawn-out dungeon battles,” says Isaac Childres, the creator of Gloomhaven. “There’s still going to be lots of fighting, of course, but the pacing of a comic and the art will allow us to inject a lot more flavor into the world. You’ll get a much better idea of the city of Gloomhaven itself, as well as the characters and how they move and act in combat.

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