Episodic gaming has always felt like an idea that was ahead of its time. For many players, it’s a compelling concept: story-driven games broken up into digestible chunks that you can play over the course of weeks or months. But the realities of game development and release schedules proved problematic. Telltale Games, the studio behind episodic hits like The Walking Dead and Batman, infamously collapsed as it struggled with the demands of releasing new episodes every month. Meanwhile, last year’s Life is Strange 2 was excellent but difficult to keep up with as chapters launched at an erratic pace, releasing every few months.