Your first interaction playing the protagonist is as he steps out of his vehicle onto the beginning of a hiking trail. Leaves cover the ground, sunlight trickles and trips through branches, and birds sing in the distance. I decide that the air would smell like vegetation that’s transitioning to rot, not unpleasant just natural, while Sam strolls to an outlook above Basswood consumed in thought. It’s a small town which built itself around a dangerous yet successful mine. A mine which has since become a wound – a dry, empty, ugly scar of the ground and an immovable reminder of golden years past.

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