“Tell Me Why” is a conflicted game. It’s a rich production about interpersonal conflict with a frustrating broader vision. Its excellent character work delivers touching and startlingly realistic moments of queer kinship, but set in a confounding unreality that glosses over inconvenient truths. The game will likely be many players’ first chance to play a game as a trans person, a high wire act of representation taken up in the name of promoting empathy. But empathy requires a subject, and I’m suspect of who the player is meant to empathize with here.

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