A melting pot of diverse influences, Paradox Vector liberally pinches from the original Doom, the Metroid series, an assortment of ‘80s arcade releases, cosmic horror literature, and most intriguingly, the perspective-distorting works of famed artist M.C. Escher. As such, you’d be forgiven for thinking that the FPS throwback has little ambition beyond simply recycling old ideas and well-worn tropes. Yet whilst none of the basic components are especially ground-breaking in their own right, the way in which lone developer, Mike Schmidt, has packaged them together is undeniably unique.

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