Tailored gameplay is just the tip of the iceberg. The team has invested significant development time working on other areas of gameplay— our biggest focus being fly ball catches, at the wall catches, (jumping/reaching/rob home runs, crashing in to the wall, etc.), and catches that come off the z axis (which means if you are taking a route that’s not exactly perfect, we have a lot of new catches you’ll see play off the axis you’re running. It feels great and we cannot wait for everyone to try it out). For pitching, we’ve introduced a brand-new mechanic… but more about that and the other gameplay improvements in March.

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