I needed to seek inspiration from somewhere else or try something completely different. I had been playing a tactical RPG and the dark religious aspects of that game put me in a different mindset. Momodora has always been about religion, priestesses, deities and such, but not in such a dark way. After visiting some cathedrals and churches and drafting some basic concepts, I came upon the idea of making the main character a nun or inquisitor. Incidentally, the boss character from Momodora RUTM, Pardoner Fennel, was also very popular with fans (or should I say… infamous), so in my mind it felt like I was designing a game where she was the playable character.