Inside The 48 Hours Leading Up To The Finals’ Stealth Release
We recently sat down with Embark Studios’ Creative Director Gustav Tilleby and Senior Environment Artist Joakim Stigsson in the hours leading up to The Finals’ stealth release at The Game Awards. We covered the making of the competitive first-person shooter, how the Embark team designed its destructible environments according to real-life architecture, and what it was like learning they’d be launching the game in front of a live audience.