As you may already have read in Ned’s excellent blog post, variety was one of the key pillars when planning out the design direction. There was a strong desire for every level to feel unique, for the game to continually surprise the player with new and interesting game mechanics. We thought it only right that we support this with the music, so we made it our ambition to provide a unique musical experience for every one of the game’s core levels. A major aspiration for me personally was to leave players not only thrilled by the current level, but also excited about what was to be uncovered in the next.

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